#Enable the enhanced block model lighting pipeline - fixes the lighting of custom models, as well as many vanilla bugs. enhancedLighting = true #When enabled, NeoForge will show any warnings that occurred during loading. showLoadWarnings = true #A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment. logUntranslatedConfigurationWarnings = true #A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.. for the translation key. Defaults to SILENCED. #Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE logUntranslatedItemTagWarnings = "SILENCED" #Configures how many bits are used for the depth buffer when stenciling has been enabled by a mod. Set to true for 24+8 bits and to false for 32+8 bits. Setting to true will slightly reduce VRAM usage, but risks introducing visual artifacts. reducedDepthStencilFormat = false #When enabled, AO will be handled per BlockModelPart instead of using the first part's AO setting handleAmbientOcclusionPerPart = true #When enabled, all usage of Blaze3D will be validated against allowed usage enableB3DValidationLayer = false #When enabled, modded splashes will not be loaded if the vanilla splash text is modified. skipModdedSplashesIfVanillaModified = true