[general] #Master switch for Graveless death handling. enabled = true #Maximum death records retained per player. Oldest records are dropped first (backup files on disk are kept). # Default: 30 # Range: 1 ~ 1000 max_records_per_player = 30 #Maximum archived grave backup files kept on disk per player. The oldest files are deleted once a new death pushes a player over the limit. -1 keeps every backup forever. # Default: -1 # Range: -1 ~ 10000 max_backups_per_player = -1 #Distance in blocks at which grave ghosts are sent to nearby players and remain visible. # Default: 256 # Range: 16 ~ 512 visibility_radius = 256 #Maximum distance in blocks from which a ghost can be claimed. The claim aim passes through blocks. # Default: 16 # Range: 2 ~ 128 claim_range = 16 #Require an unobstructed line of sight to the ghost to claim it. When enabled, claims no longer work through walls. require_line_of_sight = false [protection] #Grant Spirit Ward (invisibility, night vision, mobs ignore you) when approaching your own grave. protection_enabled = false #Distance in blocks from your own grave at which Spirit Ward is granted. # Default: 256 # Range: 8 ~ 512 protection_range = 256 #How long Spirit Ward lasts in seconds if the grave is not claimed. # Default: 120 # Range: 5 ~ 600 protection_duration = 120 #How long Spirit Ward lingers in seconds after claiming the grave. # Default: 1 # Range: 0 ~ 60 protection_linger = 1