#Player Markup Access #Controls which players can use markup tags like in chat [markup] #Permission mode: NONE (no restrictions), WHITELIST (only listed players), BLACKLIST (listed players blocked) markupPermissionMode = "NONE" #Player UUIDs for the whitelist/blacklist markupPlayerList = [] #Tags stripped from player-authored chat markup (e.g. ["glitch", "neon"]). Does not affect API-sent messages. disallowedMarkupTags = [] #Server-side Message Limits [messages] #Server-enforced max message duration in ticks. 0 = unlimited. 1200 = 60 seconds. # Default: 1200 # Range: 0 ~ 72000 maxServerMessageDuration = 1200 #Server-enforced max simultaneous messages per player. 0 = unlimited. # Default: 10 # Range: 0 ~ 100 maxServerActiveMessages = 10 #Max pending steps per queue channel. 0 = unlimited. Prevents memory exhaustion. # Default: 50 # Range: 0 ~ 1000 maxQueueSize = 50 #If non-empty, only listed effects are allowed in server-sent messages. Empty = all allowed. allowedEffects = [] #Anvil [anvil] #Maximum number of characters allowed when renaming an item in an anvil. Vanilla default is 50. # Default: 50 # Range: > 1 anvilNameMaxLength = 50