[anglers_hat] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of extra levels of luck of the sea that are granted by the Angler's Hat #Range: 0 ~ 100 luckOfTheSeaLevelBonus = 1 #The amount of extra levels of lure that are granted by the Angler's Hat #Range: 0 ~ 100 lureLevelBonus = 1 [anglers_hat.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_anglers_hat item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time the wearer fishes an item #Range: > 0 damagePerItemFished = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 320 [antidote_vessel] #Whether the Antidote Vessel reduces the duration of negative effects #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The maximum duration in seconds negative mob effects can last when wearing the Antidote Vessel #Range: 0 ~ 72000 maxEffectDuration = 5 [antidote_vessel.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_antidote_vessel item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 100 [aqua_dashers] #Whether the Aqua-Dashers allow the wearer to sprint on water #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [aqua_dashers.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_aqua_dashers item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second when walking on water #Range: > 0.0 damagePerSecondActive = 1.0 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1800 [bunny_hoppers] #How much the Bunny Hoppers reduce or increase fall damage #Values between -1 and 0 reduce fall damage #Values above 0 increase fall damage #Range: -Infinity ~ Infinity fallDamageMultiplier = 0.0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of extra jump strength the Bunny Hoppers apply to players #Range: -Infinity ~ Infinity jumpStrengthBonus = 0.4 #Whether the Bunny Hoppers change the player's hurt sounds #Allowed Values: true, false modifyHurtSounds = true #The amount of extra safe fall distance in blocks that is granted by the Bunny Hoppers #Range: -Infinity ~ Infinity safeFallDistanceBonus = 10.0 [bunny_hoppers.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_bunny_hoppers item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost after falling for more than 3 blocks without taking damage #Range: > 0 damagePerFallSurvived = 1 #The amount of durability lost per jump #Range: > 0 damagePerJump = 0 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 200 [charm_of_shrinking] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much the Charm of Shrinking decreases or increases the player's Scale #Values between -1 and 0 reduce the player's scale #Values above 0 increase the player's scale #Range: -Infinity ~ Infinity scaleModifier = -0.5 [charm_of_shrinking.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_charm_of_shrinking item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every second this item is toggled on #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1800 [charm_of_sinking] #Whether the Charm of Sinking removes the wearer's collision with water #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much longer players wearing the Charm of Sinking can stay underwater #Range: -Infinity ~ Infinity oxygenBonus = 1.5 #Whether it is possible to take fall damage underwater when wearing the Charm of Sinking #Allowed Values: true, false underwaterFallDamage = false [charm_of_sinking.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_charm_of_sinking item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second spent underwater #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 900 [chorus_totem] #Whether the Chorus Totem prevents the wearer's death #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of health points that are restored after the Chorus Totem activates #Range: > 0 healthRestored = 9 [cloud_in_a_bottle] #Whether the Cloud in a Bottle allows the wearer to double jump #Allowed Values: true, false enabled = true #How much fall damage is dealt when double jumping with the Cloud in a Bottle #Range: 0.0 ~ 1.0 fallDamageMultiplier = 0.0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of extra safe fall distance in blocks that is granted by the Cloud in a Bottle #Range: -Infinity ~ Infinity safeFallDistanceBonus = 3.0 #The amount of extra horizontal velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle #Range: > 0.0 sprintJumpHorizontalVelocity = 0.25 #The amount of extra vertical velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle #Range: > 0.0 sprintJumpVerticalVelocity = 0.25 [cloud_in_a_bottle.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_cloud_in_a_bottle item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every double jump #Range: > 0 damagePerDoubleJump = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 120 [cowboy_hat] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much the Cowboy Hat increases the speed of ridden mounts #Range: -Infinity ~ Infinity mountSpeedBonus = 0.4 [cowboy_hat.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_cowboy_hat item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second while controlling a mount #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 900 [cross_necklace] #The amount of extra ticks the player stays invincible for after taking damage while wearing the Cross Necklace #Range: -Infinity ~ Infinity bonusInvincibilityTicks = 20.0 #The duration in seconds the Cross Necklace goes on cooldown for after activating #Range: 0 ~ 72000 cooldown = 0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [cross_necklace.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_cross_necklace item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 500 [crystal_heart] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of extra health points that are granted by the Crystal Heart #Range: -Infinity ~ Infinity healthBonus = 10.0 [crystal_heart.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_crystal_heart item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time the wearer takes damage #Range: > 0 damageWhenHurt = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 600 [digging_claws] #How much the Digging Claws increase the wearer's mining speed #Range: -Infinity ~ Infinity blockBreakSpeedBonus = 0.3 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The tool tier that the Digging Claws increase the wearer's mining level to #Allowed Values: none, wood, stone, iron, diamond, netherite toolTier = "stone" [digging_claws.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_digging_claws item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per block mined that would not be harvestable without the digging claws #Range: > 0 damagePerBlockHarvested = 1 #The amount of durability lost per block mined #Range: > 0 damagePerBlockMined = 0 #The amount of durability lost for every ore block mined #Range: > 0 damagePerOreMined = 0 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 500 [eternal_steak] #The duration in seconds the Eternal Steak goes on cooldown for after being eaten #Range: 0 ~ 72000 cooldown = 15 #Whether the Eternal Steak can be eaten #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [eternal_steak.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_eternal_steak item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability that is lost when this item is consumed #Range: > 0 damageWhenConsumed = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 320 [everlasting_beef] #The duration in seconds the Everlasting Beef goes on cooldown for after being eaten #Range: 0 ~ 72000 cooldown = 15 #The probability that Everlasting Beef drops when a cow or mooshroom is killed by a player #Range: 0.0 ~ 1.0 dropRate = 0.002 #Whether the Everlasting Beef can be eaten #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [everlasting_beef.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_everlasting_beef item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability that is lost when this item is consumed #Range: > 0 damageWhenConsumed = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 320 [feral_claws] #How much the Feral Claws increase the wearer's attack speed #Range: -Infinity ~ Infinity attackSpeedBonus = 0.3 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [feral_claws.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_feral_claws item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every melee attack performed while wearing this item #Range: > 0 damagePerAttack = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1500 [fire_gauntlet] #How long an entity is set on fire for after being attacked by an entity wearing the Fire Gauntlet #Range: -Infinity ~ Infinity fireDuration = 8.0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [fire_gauntlet.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_fire_gauntlet item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every melee attack performed while wearing this item #Range: > 0 damagePerAttack = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1500 [flame_pendant] #The duration in seconds the Flame Pendant goes on cooldown for after setting an entity on fire #Range: 0 ~ 72000 cooldown = 0 #How long an attacking entity is set on fire for when the Flame Pendant activates #Range: 0 ~ 72000 fireDuration = 10 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #Whether the Flame Pendant grants Fire Resistance after igniting an entity #Allowed Values: true, false grantFireResistance = true #The probability that the Flame Pendant lights an attacker on fire #Range: 0.0 ~ 1.0 strikeChance = 0.4 [flame_pendant.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_flame_pendant item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 120 [flippers] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much the Flippers increase the wearer's swim speed #Range: -Infinity ~ Infinity swimSpeedBonus = 0.7 [flippers.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_flippers item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second when swimming #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 900 [golden_hook] #The amount of extra experience dropped by entities that are killed by players wearing the Golden Hook #Range: -Infinity ~ Infinity entityExperienceBonus = 0.5 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [golden_hook.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_golden_hook item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every entity killed while wearing this item #Range: > 0 damagePerKill = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 300 [helium_flamingo] #The duration in seconds the Helium Flamingo goes on cooldown for when stopping flight #Range: 0 ~ 72000 cooldown = 3 #The amount of time in seconds a player can fly with the Helium Flamingo before needing to recharge #Range: 0 ~ 72000 flightDuration = 8 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of time in seconds it takes for the Helium Flamingo to recharge #Range: 0 ~ 72000 rechargeDuration = 15 [helium_flamingo.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_helium_flamingo item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second while flying with the Helium Flamingo #Range: > 0.0 damagePerSecondActive = 1.0 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 800 [kitty_slippers] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #Whether the Kitty Slippers change the player's hurt sounds #Allowed Values: true, false modifyHurtSounds = true #Whether the Kitty Slippers scare nearby creepers #Allowed Values: true, false repelCreepers = true #Whether the Kitty Slippers hiss at nearby phantoms #Allowed Values: true, false repelPhantoms = true [kitty_slippers.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_kitty_slippers item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per creeper killed while wearing the kitty slippers #Range: > 0 damagePerCreeperScared = 1 #The amount of durability lost per phantom killed while wearing the kitty slippers #Range: > 0 damagePerPhantomScared = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 120 [lucky_scarf] #The amount of extra levels of fortune that are granted by the Lucky Scarf #Range: 0 ~ 100 fortuneLevelBonus = 1 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [lucky_scarf.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_lucky_scarf item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every ore block mined #Range: > 0 damagePerOreMined = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 256 [night_vision_goggles] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The strength of the night vision effect applied by the Night Vision Goggles #Range: 0.0 ~ 1.0 strength = 0.15 [night_vision_goggles.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_night_vision_goggles item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every second this item is toggled on #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 900 [novelty_drinking_hat] #How much the Novelty Drinking Hat increases the wearer's drinking speed #Range: -Infinity ~ Infinity drinkingSpeedBonus = 1.5 #How much the Novelty Drinking Hat increases the wearer's eating speed #Range: -Infinity ~ Infinity eatingSpeedBonus = 0.5 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [novelty_drinking_hat.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_novelty_drinking_hat item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time an item is drunk #Range: > 0 damagePerItemDrunk = 1 #The amount of durability lost every time an item is eaten #Range: > 0 damagePerItemEaten = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 256 [obsidian_skull] #The amount of time in seconds the Obsidian Skull goes on cooldown for after taking fire damage #Range: 0 ~ 72000 cooldown = 60 #The duration of the fire resistance effect that is applied when taking fire damage while wearing the Obsidian Skull #Range: 0 ~ 72000 fireResistanceDuration = 30 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [obsidian_skull.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_obsidian_skull item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 60 [onion_ring] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The duration of haste that is applied per food point eaten while wearing the Onion Ring #Range: 0 ~ 72000 hasteDurationPerFoodPoint = 6 #The level of the haste effect that is applied by the Onion Ring #Range: 0 ~ 256 hasteLevel = 2 [onion_ring.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_onion_ring item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 640 [panic_necklace] #The duration in seconds the Panic Necklace goes on cooldown for after taking damage #Range: 0 ~ 72000 cooldown = 0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The duration in seconds of the speed effect that is applied when taking damage while wearing the Panic Necklace #Range: 0 ~ 72000 speedDuration = 8 #The level of the speed effect that is applied by the Panic Necklace #Range: 0 ~ 256 speedLevel = 1 [panic_necklace.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_panic_necklace item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 500 [pickaxe_heater] #Whether the Pickaxe Heater smelts mined ores #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [pickaxe_heater.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_pickaxe_heater item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every ore block mined #Range: > 0 damagePerOreMined = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 256 [plastic_drinking_hat] #How much the Plastic Drinking Hat increases the wearer's drinking speed #Range: -Infinity ~ Infinity drinkingSpeedBonus = 1.5 #How much the Plastic Drinking Hat increases the wearer's eating speed #Range: -Infinity ~ Infinity eatingSpeedBonus = 0.5 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [plastic_drinking_hat.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_plastic_drinking_hat item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time an item is drunk #Range: > 0 damagePerItemDrunk = 1 #The amount of durability lost every time an item is eaten #Range: > 0 damagePerItemEaten = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 256 [pocket_piston] #The amount of extra knockback that is granted by the Pocket Piston #Range: -Infinity ~ Infinity attackKnockbackBonus = 0.75 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [pocket_piston.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_pocket_piston item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every melee attack performed while wearing this item #Range: > 0 damagePerAttack = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1500 [power_glove] #The amount of extra damage that is dealt by melee attacks from players wearing the Power Glove #Range: -Infinity ~ Infinity attackDamageBonus = 4.0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [power_glove.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_power_glove item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every melee attack performed while wearing this item #Range: > 0 damagePerAttack = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1500 [rooted_boots] #Whether the Rooted Boots replenish hunger when standing on grass #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #Whether the Rooted Boots apply a bone meal effect after eating food #Allowed Values: true, false growPlantsAfterEating = true #The amount of time in seconds it takes to replenish a single point of hunger while wearing the Rooted Boots #Range: 0 ~ 72000 hungerReplenishingDuration = 10 [rooted_boots.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_rooted_boots item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time the Rooted Boots restore a food point #Range: > 0 damagePerFoodPoint = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 400 [running_shoes] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much the Running Shoes increase the wearer's sprinting speed #Range: -Infinity ~ Infinity sprintingSpeedBonus = 0.4 #How much the Running Shoes increase the wearer's step height while sprinting #Range: -Infinity ~ Infinity sprintingStepHeightBonus = 0.5 [running_shoes.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_running_shoes item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second when sprinting #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 900 [scarf_of_invisibility] #Whether the Scarf of Invisibility makes players invisible #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #Whether the Scarf of Invisibility is hidden when the wearer is invisible #Allowed Values: true, false hideWhenInvisible = false #Whether the Scarf of Invisibility should prevent all status effects from spawning particles #Allowed Values: true, false hidesEffectParticles = false [scarf_of_invisibility.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_scarf_of_invisibility item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every second this item is toggled on #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1800 [shock_pendant] #Whether the Shock Pendant cancels damage from lightning #Allowed Values: true, false cancelLightningDamage = true #The amount of time in seconds the Shock Pendant goes on cooldown for after striking an attacker with lightning #Range: 0 ~ 72000 cooldown = 0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The probability that the Shock Pendant strikes an attacking entity with lightning #Range: 0.0 ~ 1.0 strikeChance = 0.25 [shock_pendant.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_shock_pendant item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 50 [snorkel] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #Whether the Snorkel's water breathing effect depletes when underwater #Allowed Values: true, false isInfinite = false #The duration of the water breathing effect that is applied by the Snorkel #Range: 0 ~ 72000 waterBreathingDuration = 30 [snorkel.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_snorkel item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second while underwater #Range: > 0.0 damagePerSecondActive = 0.2 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 900 [snowshoes] #Whether the Snowshoes allow the wearer to walk on powdered snow #Allowed Values: true, false allowWalkingOnPowderedSnow = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much the Snowshoes increase the wearer's movement speed on snow blocks #Range: -Infinity ~ Infinity movementSpeedOnSnowBonus = 0.3 [snowshoes.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_snowshoes item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second when walking on snow #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1800 [steadfast_spikes] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How much knockback resistance is granted by the Steadfast Spikes #Range: -Infinity ~ Infinity knockbackResistance = 1.0 #How much the Steadfast Spikes reduce the slipperiness of ice #Range: -Infinity ~ Infinity slipperinessReduction = 1.0 [steadfast_spikes.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_steadfast_spikes item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost when the wearer is attacked by an entity or player #Range: > 0 damageWhenAttacked = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 800 [strider_shoes] #Whether the Strider Shoes make the wearer immune to hot floor damage #Allowed Values: true, false cancelHotFloorDamage = true #Whether the Strider Shoes allow sneaking on lava #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [strider_shoes.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_strider_shoes item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per second when walking on lava #Range: > 0.0 damagePerSecondActive = 1.0 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1800 [superstitious_hat] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of extra levels of Looting that are granted by the Superstitious Hat #Range: 0 ~ 100 lootingLevelBonus = 1 [superstitious_hat.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_superstitious_hat item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every entity killed while wearing this item #Range: > 0 damagePerKill = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 300 [thorn_pendant] #The duration in seconds the Thorn Pendant goes on cooldown for after activating #Range: 0 ~ 72000 cooldown = 0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The minimum amount of damage that is dealt when the Thorn Pendant activates #Range: > 0 maxDamage = 6 #The maximum amount of damage that is dealt when the Thorn Pendant activates #Range: > 0 minDamage = 2 #The probability that the Thorn Pendant damages an attacking entity #Range: 0.0 ~ 1.0 strikeChance = 0.5 [thorn_pendant.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_thorn_pendant item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 150 [umbrella] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #Whether the Umbrella slows the player's falling speed when held #Allowed Values: true, false isGlider = true #Whether the Umbrella can be used as a shield #Allowed Values: true, false isShield = true [umbrella.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_umbrella item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for each attack performed with the umbrella #Range: > 0 damagePerAttack = 1 #The constant amount of damage that should be applied to the umbrella when an attack is blocked #Range: > 0 damagePerBlockedAttackBase = 1 #The fraction of the dealt damage that should be applied to the umbrella when an attack is blocked #Range: > 0.0 damagePerBlockedAttackFactor = 1.0 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 672 [universal_attractor] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The level of the magnetism effect that is applied by the Universal Attractor #Range: 0 ~ 256 magnetismLevel = 5 [universal_attractor.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_universal_attractor item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost for every second this item is toggled on #Range: > 0.0 damagePerSecondActive = 0.1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 1800 [vampiric_glove] #The probability that damage is absorbed when attacking an entity with the Vampiric Gloves #Range: 0.0 ~ 1.0 absorptionChance = 1.0 #The proportion of melee damage dealt that is absorbed by the Vampiric Gloves #Range: > 0.0 absorptionRatio = 0.2 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The maximum amount of healing that can be absorbed in a single hit when attacking an entity while wearing the Vampiric Glove #Range: > 0 maxHealingPerHit = 6 [vampiric_glove.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_vampiric_glove item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 120 [villager_hat] #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The amount of extra reputation that is granted by the Villager Hat when trading with villagers #Range: -Infinity ~ Infinity reputationBonus = 75.0 [villager_hat.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_villager_hat item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost per trade completed with the Villager Hat #Range: > 0 damagePerTrade = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 240 [warp_drive] #The duration Ender Pearls go on cooldown for after being thrown using the Warp Drive #Range: 0 ~ 72000 cooldown = 0 #Whether the Warp Drive causes ender pearls to not be consumed #Allowed Values: true, false enabled = true #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #How many hunger points it costs to throw an Ender Pearl using the Warp Drive #Range: > 0 hungerCost = 2 #Whether the Warp Drive causes Ender Pearls not to deal any damage #Allowed Values: true, false nullifyEnderPearlDamage = true [warp_drive.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_warp_drive item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 128 [whoopee_cushion] #The probability that a fart sound plays when sneaking or double jumping while wearing the Whoopee Cushion #Range: 0.0 ~ 1.0 fartChance = 0.12 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true [whoopee_cushion.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_whoopee_cushion item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 250 [withered_bracelet] #The duration the Withered Bracelet goes on cooldown for after inflicting wither on an entity #Range: 0 ~ 72000 cooldown = 0 #Whether this item can be found in structures or drop from entities #Allowed Values: true, false generateAsLoot = true #The probability that the Withered Bracelet inflicts a wither effect #Range: 0.0 ~ 1.0 witherChance = 0.3 #The duration of the wither effect applied by the Withered Bracelet #Range: 0 ~ 72000 witherDuration = 8 #The level of the wither effect that is inflicted by the Withered Bracelet #Range: 0 ~ 256 witherLevel = 2 [withered_bracelet.durability] #Whether this item has a limited number of uses #Allowed Values: true, false canBeDamaged = false #Whether this item can be repaired using items in the artifacts:repairs_withered_bracelet item tag #Allowed Values: true, false canBeRepaired = false #The amount of durability lost every time this item's ability is triggered #Range: > 0 damagePerActivation = 1 #Whether this item should remain intact and stop working when its durability reaches 1 #Allowed Values: true, false indestructible = true #The maximum amount of damage that this item can take before breaking #Range: > 0 maxDamage = 450