{
  // A cooldown value in game ticks between attacks that players can perform on animal pens.
  // Default value: 5 game tick
  "attack_cooldown": 5,
  // Allows to set maximal amount of animals in the pen.
  // Setting 0 will remove any limit.
  "animal_limit_in_pen": 2147483647,
  // Allows to enable mob growing in animal pen.
  // The more animals are inside it, the larger it will be.
  "animal_pen_mob_can_grow": false,
  // Allows to change default mob size in pen.
  "animal_pen_mob_size": 0.33,
  // Allows to enable aquarium mob growing.
  // The more animals are inside it, the larger it will be.
  "aquarium_mob_can_grow": false,
  // Allows to change default mob size in aquarium.
  "aquarium_mob_size": 0.33,
  // Allows to enable aviary mobs growing.
  // The more mobs are inside it, the larger it will be.
  "aviary_mob_can_grow": false,
  // Allows to change default mob size in aviary.
  "aviary_mob_size": 0.33,
  // Allows to set how fast animals grows in pen and aquarium.
  // Each animal is multiplied by given value to get end size.
  // This option works only if animals_can_grow or water_animals_can_grow is enabled.
  // Default value = 0.001
  "growth_multiplier": 0.001,
  // Allows to set how many different animal variants can be stored per item.
  // Players will not be able to store more different variants than this value.
  // Be aware, this increases NBT data size, so not recommended to put infinite amount.
  // Default value = 16
  "max_stored_animal_variants": 16,
  // Allows to set if interactions with animal pens/aquariums should trigger advancements.
  // Triggered Criteria: player_interacted_with_entity, bred_animals, filled_bucket, player_killed_entity
  // Default value = false
  "trigger_advancements": false,
  // Allows to set if interactions with animal pens/aquariums should increase statistics.
  // Increased Statistics: Animals Bred, Mob Kills, Use Item <item>, Kill Entity <entity>
  // Default value = false
  "increase_statistics": false,
  // Allows to toggle if cooldowns should be shown only while player is crouching (true).
  // or be visible all the time (false).
  // Default value = false
  "show_cooldowns_while_crouching": false,
  // Allows to toggle if all interactions (evenNumber without cooldown) should be rendered
  // above animal pen or aquarium
  // Default value = false
  "show_all_interactions_above": false,
  // Allows to toggle if dispensers should be block from interacting with animal pens, aviaries, and aquariums
  // Default value = false
  "block_dispenser_interaction": false,
  // Debug code to indicate problems.
  "debug": false
}